// Fill out your copyright notice in the Description page of Project Settings.


#include "MeteorGameModeBase.h"
#include "MeteorController.h"
AMeteorGameModeBase::AMeteorGameModeBase(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer.DoNotCreateDefaultSubobject(TEXT("Sprite")))
{
	bNetLoadOnClient = false;
	bPauseable = true;
	bStartPlayersAsSpectators = false;

	DefaultPawnClass = NULL;
	PlayerControllerClass = AMeteorController::StaticClass();
	PlayerStateClass = NULL;
	GameStateClass = NULL;
	HUDClass = NULL;
	GameSessionClass = NULL;
	SpectatorClass = NULL;
	ReplaySpectatorPlayerControllerClass = NULL;
	ServerStatReplicatorClass = NULL;
}